IRE run plenty of promotions in game, so that if you dont have the moolah to dump into the MUD you can earn your high end shinies in other ways. Most of the stuff here is pretty much self-explanatory and automatic, but to enable the autobashing hit the toggle or f12, to hit something, use F5 or the hotbar button, to target something go "t " In total, Ive spent about 30 US on Achaea, Ive bashed up enough credits to buy 2 curing systems in game, and some small time artefacts. I will be making this easier soonish.ĥ] Image sources are not available because I used commercially-licensed stuff to make the UI.Ħ] While I'll try to help out where I can if I can, this is coming with no offer or expectation of support.Ĭheckout the git repository, Import the omnibus module into Mudlet, change image paths, done. Unfortunately, we have to manually list the areas in the mapper file, so plenty of stuff gets left off. I am in dire need of messages that I'm capturing for affs, in particular, and everyone these days just relies on autocuring, it seems.Ĥ] You will have to change image paths. The file that mudlet mapper interprets is procedurally generated based on the in-game map. In plain English, if it makes your computer explode, I'm not liable.ġ] It's designed entirely for 1080p, and making it work with other resolutions is one of those things I'll do Eventually TM but it isn't a priority.Ģ] Pretty much 100% designed for templar right now.ģ] Most of the actual combat stuff isn't in here yet. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. #SAY Slain script 1.1 installed.So at some insistence and interest, I've decided to make the repository for my system available publicly. The person with the better script had a serious edge, and soon some players commanded premium prices selling finely-tuned combat scripts to others. The slain script installs into the Shadow|Slain directory. Use SLAIN SHOW to see your stats, SLAIN RESET to reset the counter, and SLAIN SEARCH to see all kills matching the pattern.
As always, the newest versions of my scripts are at. I figured I might as well post some of my scripts here. Trying to get something together that will allow me to be able to quickly set up venom combos on the fly. S1 is variable for one sword, S2 for the second. I think I understand, just have never done IF before.
#Achaea mudlet scripts update#
I maintain and update a website with scripts for Achaea that I wrote. Someone gave me this script to convert to Mush, said it was mostly Lua so that it wouldnt be to difficult. and set the command to be executed as - send ('pet cat').
#Achaea mudlet scripts code#
Triggers are lines of code that you tell the system 'if this comes across the screen then execute the command listed below.' One can enter into a trigger line - A cat enters the room. Posted: Thu 10:54 am Achaea: Slain Tracker Script The easiest explanation of a trigger in the Mudlet environment is a giant 'if/then' statement.